Friday, October 6, 2017

Monsters: Rasa Mon's Bushman

Rasa Mon's Bushman




Climate/Terrain: Any
Frequency: Very Rare
Organization: None
Activity Cycle: Day
Diet: Special, Photosynthesis

Intelligence: Non-0
Treasure: Nil
Alignment: Neutral
No. Appearing: 1
Armor Class: 10
Movement: 0
Hit Dice: ½
THAC0: 20
No. of Attacks: 1d4
Damage/Attack: None
Special Attacks: Special
Special Defenses: None
Magic Resistance: Nil
Size: S to L (2' to 12')
Morale: Nil
XP Value: 15

     Rasa Mon's Bushman is a magically created monstrous plant that spreads its seeds through contact with animals. This creation by Rasa Mon was an attempt to fuse animals and plants together in order to make each stronger. It did not work exactly as he had planned, but was better than expected.

Combat: The bushman has stone thorns with pressurized needle-seeds that burrow deep into the flesh. The needles have an anesthetic property so that the victim is unaware of the seed that has hit them. Thick insulating clothing, such as that worn for warmth in cold climates, and any form of armor will keep the bushman seeds from penetrating the flesh of a victim.
     Rasa Mon's Bushman has very sensitive leaves that detect light and movement. When a viable candidate is within 15 feet of the bushman 1d4 thorns aim at the victim and release a needle-seed each. A viable candidate for seeding must be an animal that is at least size S and no greater than size L (2' to 12' respectively). When a thorn fires a needle-seed there is a noticeable, but not loud, popping sound (much like a single kernel of popcorn popping).

Habitat/Society: Rasa Mon's Bushman can survive in most any climate that receives at least 5 hours of sunlight on a daily basis and has a modicum of water (equivalent to about ½ an inch per month). Once a bushman has been planted it will produce seeds for about 75 years. The total lifespan for a bushman, in favorable conditions, is around 450 to 500 years.


Ecology: The needle-seed of Rasa Mon's Bushman uses the blood vessels of the victim to grow tendrils throughout the body in order to gather as many nutrients as possible. At first, the seedling strengthens the victim making them more resistant to injury (increasing their Hit Point score by 2d4 points) and affording them greater physical strength (increasing their Strength score to 20). This process takes 1d4 weeks to complete.
     Once the process is complete the victim will move more and more slowly (losing 1 point of their move score at a rate of 1 per 1d4 months) and require more food and water (half as much more than usual). The victim will have a great desire to be in the sunlight as much as possible in order to help feed the seedling. A side benefit of having a seedling bushman in a creature, is that said creature requires less air than normal (they can hold their breath for twice as long as normal).
     When the victim can move no more, their skin will peel away and leaves will unfurl. At which time the bushman plants itself into the ground and is then ready to strike another victim with its needle-seeds.
     If a person infested by Rasa Mon's Bushman receives a restoration spell before they reach a move of 0 the plant will be killed and they will return to normal (no bonus Hit Points or increased Strength). Cure disease will have no effect on a seedling bushman. Once the infested person reaches a move of 0 only a resurrection, limited wish or wish can restore them to normal. A reincarnation spell has its normal affects on a person transformed by a bushman.


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