Science: Alchemical Simulation
Greetings friends, This series of posts will contains several psionic powers I have created for a personal character I have played for 28 years. The character, Rasa Mon Fry, is a Psychometabolist of moderate to high level. He has focused much of his psychometabolist studies on plant based abilities. I have played this character in many different settings and with many different DMs, needless to say he is well traveled.All of these powers are available to use in your campaigns. The character is one who will freely teach these powers to any psionicist who would like to learn them. He can be summoned by a special amulet.
If, as a DM, you feel that these powers would be harmful to the balance of your campaign, feel free to ignore any or all of them!
Psychometabolism
Initial Cost: 27 PSPs
Maintenance Cost: 9 PSPs per round
Range: Touch
Preparation Time: 2
Area of Effect: Varies
Score: Con-8
20: The psionicist is affected by a poison of the DMs choosing.
Power Score: The potion effect can be maintained for 6 PSPs
per round.
per round.
Requirements: Chemical Simulation, Poison Simulation, 10th Level.
With this power, a psionicist can make his body simulate the action of potions. The character secretes any potion he has ingested or oil he has used on his person immediately before activating this power, through his hands. Any person or thing he touches and holds can be affected by the potion or oil as long as the power is maintained. If used as a weapon, this power is 50% likely to affect the psionicist as well. Beneficial potions will not have their normal affect on the psionicist. So, for example, the psionicist drinks a healing potion and activates this power. He is then able to spread the healing effect to his injured comrades at the cost of 9 PSPs per round until he choose not to maintain the power or runs out of PSPs.
This power requires great attention and other psionic powers cannot be used while maintaining this power. After using this power the psionicist will be exhausted and require rest, his Strength, Dexterity and Constitution scores all reduced by 3 points (minimum of 3). He will also be hungry and parched. The psionicist must rest and eat or he will lose another point from each of his physical stats each hour he does not rest (to a minimum of 3, at which point he collapses unconscious.) After resting for 1d3+5 hours the psionicist will have recovered completely from the use of this power. While resting he can do no more than sit, eat and meditate. He can travel, in the back of a wagon for instance, as long as he is not exerting himself.
No comments:
Post a Comment