Tuesday, August 8, 2017

Arcane Spells: Rasa Mon's Personal Spells, Level V

Rasa Mon's Personal Spells, Volume V


     Greetings friends, This series of posts will contains several spells I have created for a personal character I have played for 28 years. The character, Rasa Mon Fry, is an generalist Elf Mage of high level. He has focused much of his magical studies on plant based magics. I have played this character in many different settings and with many different DMs, needless to say he is well traveled.
     All of these spells are available to use in your campaigns, I only ask that you keep the "Rasa Mon's <blank>" titles. The character is one who will freely teach these spells to any wizard who would like to learn them. He can be summoned by a special amulet.
     If, as a DM, you feel that these spells would be harmful to the balance of your campaign, feel free to ignore any or all of them!

Fifth Level Arcane Spells List


Conjure Para-Elemental
Range: 60 yards
Components: V, S, M
Duration: 1 turn per level
Casting Time: 1 turn
Area of Effect: Summons one elemental
Saving Throw: None
Reversible: No

     This spell works exactly like the 5th level spell Conjure Elemental except that it summons one of the following types of elementals. Smoke, Ice, Ooze, & Magma.

Conjure Plant IV
Range: 30 yards
Components: V, S
Duration: 4 rounds, plus 2 rounds per level
Casting Time: 5
Area of Effect: Special
Saving Throw: None
Reversible: No

     By means of this spell the wizard magically conjures 4d6 plants of the type determined by the DM. The plant conjured can be magical in nature but it cannot be an intelligent plant. The plant can be any size up to that of a large tree. Poisonous or otherwise dangerous plants can be conjured with this spell. The plants will be conjured in an area no greater than 30 square feet per level. The caster's chance of getting the desired plant is 75% modified by nearby terrain up to +/- 15%. If they possess a sample of the desired plant that species can be conjured with 100% accuracy.

Drain Power
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
Reversible: Yes

     This spell drains 1d4 spells from the touched spell caster and converts them into spell energy that can be used by the caster. The caster is then able to cast any spell that he knows of 1st to 4th level as long as he drains that number of spells from the victim. For example, if the die roll is a 3, then the caster can cast any 1st, 2nd, or 3rd level spell that he knows. If he chooses to cast a 1st level spell, then the other 2 levels are gone. The victim can choose to fail their saving throw, or if they are unconscious they will automatically fail. The reverse of the spell causes the caster to lose 1d4 spells from memory and transfer the energy to the person touched. The material component of this spell is a blank vellum scroll.

Enhance Plant
Range: Special
Components: V, S
Duration: Special
Casting Time:1d6+1 days
Area of Effect: A single plant
Saving Throw: Negates
Reversible: No

     This spell enhances a living plant. Any natural plant (excluding molds, shambling mounds, hangman's trees, and the like) can be enhanced in one respect. A grapevine could be made to grow faster, have broader leaves, bear sweeter fruit, and so on. Only a single quality is enhanced, and only if the plant normally has that quality. The plant must be normal and non-motile (incapable of independent movement). Once cast, the enhancement lasts as long as the plant lives; it cannot be reversed by a dispel magic spell, for example. Enhancements by means of this spell alone are not passed on to the plant's offspring.

Rasa Mon's Deadly Kudzu
Range: 10 yards
Components: V, S
Duration: 1 round per level
Casting Time: 5
Area of Effect: 30 square feet per level
Saving Throw: None
Reversible: No

     By means of this spell the caster perverts the vegetation in the area so that it drains the life force of the fauna and creatures caught in the area. For every round that the creatures stay within the confines of this spell they take 1d6 points of damage per 2 levels (6d6 max) of the caster. Any damage done to the plants in the area of effect (Trees cut down, forest burned, etc) is healed. This spell will leave a faint aura of evil over the affected area for a number of months equal to the amount of hit points drained.

Rasa Mon's Improved Floral Servant
Range: Touch
Components: V, S, M
Duration: One week, plus one day per level
Casting Time: 1 round
Area of Effect: Plant touched
Saving Throw: None
Reversible: No

     This spell functions similarly to the 3rd level spell. The created servant is semi-intelligent (3 Int) and can follow commands of at least a few sentences long. It is also has a 15 Str when carrying objects. The servant has no combat abilities but can defend itself if necessary. It has a total of 12 hit points. The material components of this spell are a gemstone worth at least 100 gp and the plant to be transformed.

Rasa Mon's Improved Hybridization
Range: 10 yards
Components: V, S, M
Duration: Instantaneous
Casting Time: 5
Area of Effect: 10 square yards
Saving Throw: Negates
Reversible: No

     This spell functions as the 2nd Level spell Rasa Mon's Hybridization except that it can affect intelligent or magical plants or fungi. Intelligent plants get a save vs Polymorph to negate the effects of this spell. The added material component of this spell is a gem of at least 500 gp value.

Rasa Mon's Leafblade
Range: 0
Components: V, S, M
Duration: 1 round per level
Casting Time: 5
Area of Effect: A single leaf
Saving Throw: None
Reversible: No

     By means of this spell the wizard transforms a leaf into a long thin sword-like blade. The blade has a +1 per 5 levels of the caster enchantment to hit & damage (max of +4), when used against undead it will gain an additional +1 to hit and damage. In all other respects it acts as if it were a long sword of the appropriate enchantment level. Elves do gain their racial bonus when using this spell. The material components of this spell are a leaf and bit of iron or steel.

Spell Blast
Range: 120 yards
Components: V, S
Duration: Instantaneous
Casting Time: 5
Area of Effect: 30 foot cube
Saving Throw: ½
Reversible: No

     By means of this spell the wizard is able to destroy the weave of another spell, turning it into pure magical energy. This magical energy can then be rewoven into another spell of 1st through 3rd level (at DM Discretion) or it can be allowed to dissipate. If the save is made then the spell works at ½ effectiveness and the lost spell energy dissipates.

Ungrow
Range: 10 yards per level
Components: V, S
Duration: Permanent
Casting Time: 5
Area of Effect: 10 square feet per level
Saving Throw: Special
Reversible: No

     Casting this spell causes all of the plants within the area of effect to revert to a younger state. This transformation is immediate. All annuals are reverted to seeds. Plants that take years to grow to adult state are turned into seedlings or saplings. For example, a field of wheat would turn into seed, a patch of blackberries into seedlings & forest into saplings. Intelligent plants are allowed a save vs spell to avoid the effects.

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