Sunday, January 21, 2018

Magic Items: Tomes of Knowledge

Tomes of Knowledge

XP Value 3,000; GP Value 30,000.

Picture by funkeymunkey17, not used with permission.


Background


     The first known examples of these tomes come from the old Saxaran kingdom of Shem and were scribed on several clay tablets placed together by fine copper wire. Later versions have been found written on papyrus during the unified kingdom and more contemporary versions are usually written on fine vellum pages that are bound into books.
     These rare tomes are prized by their owners for they can be used to give the user a complete set of skills within a specific field, as if they had just finished a full apprenticeship under a master of the field. In game terms, they grant the user a set of proficiencies that would be available as if they had the secondary skill.

Powers


     There are various Tomes of Knowledge, each one is distinct from another, but they all follow the same governing principles. Like all magical books these appear to be "normal'' works of lore. Each is indistinguishable from all others by visual examination of the outer parts or by detection for magic aura.
     A wish spell can identify or classify a magical work. Other spells such as commune, contact higher planes, limited wish, and true seeing are useless. A wish reveals the general contents of a book. A second wish is required to determine the book's exact contents. If the DM chooses, after being perused by a character, these magical works vanish forever.
     Uniquely these works can be used by any person or class that can understand the contents. Those persons who do not know how to read are able to understand the works and practice the skills within.
     Below is a list of several different Tomes of Knowledge. Each one grants the user the listed proficiencies as if they had spent the required slots to learn them. Once the user completes a specific tome that tome will no longer work for them though others with different skills may do so, at the DMs discretion.

List of Known Works


     Below is far from a complete list for these tomes. Feel free to add more tomes to the list as needed or wanted for your campaign.
  • Usurer's Ledger: Appraising, Basic Mathematics, Read & Write Native Tongue.
  • Weiland's Curaiss: Armorer, Appraising.
  • Diplomat's Treaty: Observation, Oratory, Read & Write Foreign Language.
  • Materia Medica: Healing, Herbalism.
  • Ju Yuan Hao's Flechery: Bowyer/Fletcher.
  • Fukawa's Garden: Agriculture, Flower Arranging.
  • Old Man Sea: Fishing, Boating.
  • Ilm al-Jabr Wa'l Muqabalah: Mathematics, Engineering, Read & Write Native Language.
  • The Atharvaveda: Fortune Telling, Fast-Talking.
  • Treatise on Precious Stones: Mining, Stonemasonry.
  • Tsai Lun's Paper Techniques: Paper-Maker, Read & Write Native Tongue, Seamstress/Tailor.
  • Almagest: Seamanship, Navigation, Swimming, Astronomy.
  • Xi Yuan Lu (Washing Away of Wrongs): Anatomy, Entomology, Law, Observation.

Notes


     Most of the skills are loosely based on those listed in the PHB under Secondary Skills. An expanded list of secondary skills that I personally use in my games is listed below. To use the charts the player or DM rolls a d6 and d100. The results of the d6 determine which of the three charts to use, 1-2 uses the first chart, 3-4 the second, and 5-6 the last. The percentage roll determines which skill the character possesses on that chart. These are by no means exhaustive


Secondary Skills (1-2)% RollProficiencies
Armorer01 to 02Armorer


Appraising
Bowyer/Fletcher03 to 04Bowyer/Fletcher
Farmer05 to 10Agriculture
Fisher11 to 14Fishing


Boating
Forester15 to 20Survival (Woodland)


Lumbering
Gambler21 to 23Gaming
Groom24 to 27Animal Handling
Hunter28 to 32Survival (Woodland)


Tracking


Butchering
Jeweler33 to 34Appraising


Gem Cutting


Goldsmithing
Leatherworker35 to 37Leatherworking
Limner/Painter38 to 39Appraising


Cartography


Read/Write, Native Tongue
Mason40 to 42Stonemasonry
Miner43 to 44Mining


Stonemasonry
Navigator45 to 46Seamanship


Navigation


Swimming


Astronomy
Sailor47 to 49Seamanship


Swimming
Scribe50 to 51Read/Write, Native Tongue


Numeracy
Shipwright52 to 53Seamanship


Carpentry


Boatwright
Tailor/Weaver54 to 56Seamstress/Tailor
Teamster/Freighter57 to 59Animal Handling


Carpentry
Trader/Barterer60 to 62Appraising


Numeracy
Trapper/Furrier63 to 66Survival (Woodland)


Set Snares


Butchering
Weaponsmith67 to 68Weaponsmithing


Appraising
Woodworker/Carpenter69 to 71Carpentry


Carving
No Skill of Measurable Worth72 to 85
Roll Twice (Reroll and result of 86-00)86 to 00


Secondary Skills (3-4)% RollProficiencies
Apothecarist01 to 02Healing


Herbalism
Astrologer03 to 04Astrology


Weather Sense
Baker05 to 10Cooking
Barrister11 to 14Law


Bureaucracy


Read/Write, Native Tongue
Bookbinder15 to 20Seamstress/Tailor


Read/Write, Native Tongue


Paper-Maker
Brewer21 to 23Brewing
Butcher24 to 27Butchering
Candlemaker28 to 32Candlemaking


Animal Lore (Bees)
Cartwright33 to 34Carpentry


Blacksmithing
Cobbler35 to 37Cobbling


Appraising
Cooper38 to 39Carpentry


Blacksmithing
Dyer40 to 42Herbalism


Brewing
Falconer43 to 44Animal Lore (Birds)


Animal Handling (Birds)


Animal Training (Birds)
Glassblower45 to 46Fire-Building


Glassblowing


Appraising
Hatter47 to 49Seamstress/Tailor


Appraising
Interpreter50 to 51Languages, Modern


Read/Write, Native Tongue


Read/Write, Foreign Tongue
Locksmith52 to 53Locksmithing
Messenger54 to 56Read/Write, Native Tongue


Direction Sense


Riding, Land-based
Moneylender57 to 59Appraising


Numeracy


Read/Write, Native Tongue
Potter60 to 62Pottery
Rat Catcher63 to 66Appraising


Pest Control
Shepard67 to 68Animal Lore (Rodents)


Animal Handling


Survival (Grasslands)
Undertaker69 to 71Anatomy


Carpentry


Stone Carving
No Skill of Measurable Worth72 to 85
Roll Twice (Reroll and result of 86-00)86 to 00


Secondary Skills (5-6)% RollProficiencies
Architect01 to 02Numeracy


Engineering


Read/Write, Native Language
Artist/Painter03 to 04Painting
Bricklayer05 to 10Bricklaying
Barber11 to 14Grooming
Cartographer15 to 20Read/Write, Native Language


Numeracy


Cartography
Cheesemonger21 to 23Cheesemaking
Cook24 to 27Cooking
Diplomat28 to 29Oratory


Read/Write, Native Language


Observation
Engineer30 to 32Numeracy


Engineering


Read/Write, Native Language
Engraver33 to 34Metalworking


Engraving
Fortune-Teller35 to 37Fortune Telling
Furrier38 to 39Seamstress/Tailor


Pelt Working
Gardener40 to 42Agriculture


Herbalism
Grain Merchant43 to 44Appraising


Numeracy


Agriculture
Herald45 to 46Oratory


Read/Write, Native Language


Heraldry
Herbalist47 to 49Agriculture


Herbalism


Survival (Woodland)
Midwife50 to 51Anatomy


Herbalism
Peddler52 to 53Appraising


Haggling
Physician54Anatomy


Healing


Herbalism


Read/Write, Native Language
Playwright55 to 56Read/Write, Native Language


Acting


Disguise
Politician57 to 59Read/Write, Native Language


Local History


Bureaucracy
Porter/Coolie60 to 62Direction Sense
Servant63 to 66Any 1 Domestic Skill
Storyteller67 to 68Ancient History


Local History


Oratory
Tobacconist69 to 71Herbalism


Pipe-Making


Appraising
No Skill of Measurable Worth72 to 85
Roll Twice (Reroll and result of 86-00)86 to 00

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